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3810 W. Bounous, Wichita, KS 67213

Community: Wichita

Description

Hurry up to get cheapest neverwinter diamonds with $8 off to join examing hunting

Event Details

As a regular player you probably know the Hunting feature that got introduced in Neverwinter’s Module 12: Tomb of Annihilation. It offers an alternative way of getting viable, and unique, gear by farming so-called “rare mobs” in Chult. Hurry up to get neverwinter astral diamonds with up to $8 discount for examing hunting.According to the developers, it’s also an attempt to introduce social interaction outside the classic dungeon content thanks to a very special design of the associated items. Asterdahl reiterated that claim in a feedback thread recently.

Hunts were designed to be a social feature, providing guilds and groups of friends with an opportunity to do some open world content that’s not as restrictive as normal instance play. In addition, we wanted players to have the opportunity to form groups spontaneously and make new social connections in a setting that forced players to communicate and had real downtime. (Fast-paced queued content is not always the easiest place to make new connections, as there’s rarely any time to talk.) This is something the design team felt was missing from the landscape pre-module 12

Players on the contrary largely describe Hunts as brutal grind that they mostly do alone. Or, as?micky1p00 put it: The only thing those Hunts make you socialize with is the VIP mailbox. Quite a few endgame players are actually not willing to get into Hunts at all. Running around Chult and endlessly killing mobs until a rare one spawns that may or may not drop what you need simply isn’t fun long-term. So there seems to be a certain discrepancy between what the developers intended and players are experiencing.

What’s the deal here? Have Hunts failed as social feature, or are some players too fierce with their assessment? Let’s weigh in!
Lures and Trophys Are Special Items

Let’s look at some facts first. Lures and Trophys are pretty special items for many reasons. They are unique so that you can’t have two of them at the same time and, although unbound, you can’t post them on the Auction House either. You can however trade or mail them to yourself or other players. This functionality is unique, and according to Asterdahl?deliberately designed this way to enforce social interaction whi

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